Do ineed to install xquartz mac
#DO INEED TO INSTALL XQUARTZ MAC MAC OS X#
It is important to note that Xcode only runs on Mac OS X and the only supported way to develop iOS apps.
For native mobile app development on iOS, Apple suggests using the modern Swift programming language. maybe something is broken if you try to build without it. Do I need a Mac for iOS development To develop iOS apps, you need a Mac computer running the latest version of Xcode. I see no reason to, even if you don't want to use X. I also have never tried building without X support. but may lead to answers for what issues you're having. Its sort of long, and most things you won't need for what your doing. you can go to ~/Library/Application Support/Wineskin/EngineBase and find the WineskinEngineBuild script thats used to do the build. If you have Wineskin Winery, and go to custom build an engine, and get it to download the latest engine base. This is mainly to get around some X11 start up issues, since its easy to make a symlink in /tmp for a few milliseconds its needed. all my supporting libraries are built to run at /tmp/Wineskin, instead of /usr/local or /opt/local or whatever most other methods use. I only compile Wine for Wineskin, so things are slightly different, as i don't use a standard build location, all my dylibs and includes and such are all in different than normal locations. but it runs more like a native Mac App with WineskinX11 than with the Mac Driver. There is a lot you can strip out of a Wineskin wrapper if you aren't using WineskinX11 to save space.
#DO INEED TO INSTALL XQUARTZ MAC HOW TO#
Maybe I'm missing some dependencies that I thought were not mandatory.Ĭan you explain me step by step how to do it? All of the documentation for the MacOS X compiling seems to be a little outdated (as it says that X11/XQuartz is mandatory). XQuartz 2.7.5 (macOS versions 10.6 - 10.9) XQuartz 2.7.6 (macOS versions 10. Re: HOW TO: Install the client in MAC OSX Post by JeffreyD » Fri 9:36 pm Well its my own personal laptop so I would assume that Id have full access to all my folders. If necessary, download the XQuartz installation package and double click it to install. I tried to compile using these flags in 10.6, 10.8 and 10.9, but the resulting app always crashes on launch or does not show any font in the windows. To see what version of XQuartz you have, click Applications -> Utilities -> XQuartz. I believe using the old SDK fixed a lot of issues for me (was a long time ago, but I still do it), as well as setting MACOSX_DEPLOYMENT_TARGET which Apple compilers will use.Įxport OSXSDK="/Developer/SDKs/MacOSX$"
I think these are the main parts needed if I recall. Here are some excerpts that may be useful from the build script for Wineskin engines. Anyways, I get successful 10.6+ builds building currently on 10.8 using the old 10.6 SDK.